Armor

Armor is one of the the Peasant's Stats. There is currently no associated Upgrade for Armor.

Armor is an additional padding to the Peasant's Health, it exists as an additional grey HP bar for each armor point, each HP bar will only protect against one hit, This is extremely useful for hits that would deal a large enough to kill the player in one shot such as at high summoning stones.

This stat functions similarly to the HP bar of however it doesn't have the scaled damage/health costs.

Armor points are extremely useful for protecting against losing or.

It is also useful for the 1HP hex which will give a buffer of hits to the player.

Armor shards are not affected by you can still "heal" armor points with the hex.

After an armor point has been lost, it can be refreshed by picking up an.

Stat Information
This stat is technically capped at 8 by the limited number of ways to get armor points.

Armor can be seen in game by mousing over the health stat in the journal.
 * Armor indicated the number of armor slots available. This is different from the number of armor slots currently filled which can be seen in the HUD
 * The rest of the stats in this dialogue have their own page.
 * Max Health
 * Regeneration(Stat)
 * Damage Amplification
 * Healing Amplification

Items
There are some items that give Armor points

Relics

 * +1
 * +1
 * +1
 * +1
 * +2

Familiars

 * +2 armor slots traded for a reduction in Max Health

Rüstung