Game updates/2019-08-26

0.1.2
Released - August 26, 2019

Update Size - 2.4 MB

Versions - 0.1.2.13 (Windows), 0.1.2.14 (Mac), 0.1.2.15 (Linux)

Blog - https://steamcommunity.com/games/656350/announcements/detail/1603765671042918508

Additions

 * Texts
 * Added "Keep Out!"

Changes

 * Texts
 * Changed effect text from   to.
 * Changed effect text from   to.
 * Changed name from   to.
 * Changed description text from   to


 * Features
 * You can now mouse-over your potion and bomb for a tooltip.
 * UnderMine now detects up to 3 controllers at once.
 * A new secret door has been added to the HUB: Keep Out!
 * Added a few more Goldmine encounters.


 * Other
 * Some special encounters are now labeled on the minimap.
 * By default, Interact is now E, Bomb is now R, and Craft is now F. Apologies to all the people who dropped bombs on themselves while trying to talk!  ---Note that these changes should not overwrite existing binding configurations.


 * Balance
 * Increased 's difficulty (1 > 2)
 * and attack radii reduced.
 * and hitbox increased so that they can be hit easier when leaping.
 * now appear in lower quantity.
 * curse only releases 1 spider, down from 1-2.
 * Peasant no longer loses gold when picking up the Summoning Stone, or Stone of the Recreant.
 * health has been increased.
 * now heals the player to full.
 * now heals the player for an additional 1 HP when healed from any source other than Catalyst.
 * Each Berry upgrade now adds an extra 20% base potion duration instead of a flat 15s.
 * Auglycerin now spews more gold but for less duration.
 * Shop in a Bottle now has a lower discovery chance.
 * Health lever encounters now scale their cost when they are used.
 * Health lever encounters now have more generous and varied rewards.
 * The first relic room is now always unlocked.
 * Rewards (items dropped from the ceiling after combat) have been reduced in frequency.
 * Rewards can now include steaks (ceiling meat).
 * Moving diagonally while using the keyboard no longer causes you to move faster.
 * deal slightly more damage.
 * now ignore the peasant’s damage grace period.

Bug fixes

 * Resource caps are now better enforced
 * much less likely to get stuck in his throwing animation, preventing the doors from opening.
 * Killing an awakening peep skeleton now no longer keeps doors shut.
 * Skulls now die if they fall in a pit.
 * Fixed an issue related to doors closing briefly when killing a Curse Wisp or skull with a ranged attack.
 * shield bash now hits one frame later in the animation to be more readable.
 * Black Rabbit’s chest game or the Pilfer Loyalty Program are now declined if you close their dialog with the close button.
 * Fixed an issue related to stacking multiple +MaxHP items.
 * Fixed the dungeon encounter that sort of looked like “that symbol”.
 * Fixed a bug preventing your key bindings from correctly saving changes to the key.
 * Fixed a mine encounter that could spawn holes at the end of bridges.
 * Fixed a bug causing the Goldmine music to loop too early.
 * Fixed a bug preventing you from moving after jumping down a hole to the next zone.
 * Fixed a bug where killed furnaces would show up in the vanquished enemies section of the game over screen.
 * and no longer activate in Hoodie’s room.
 * now display damage numbers when attacked.
 * Opening the Steam overlay no longer locks your movement when returning to the game.
 * Fixed a crash related to corrupted save data. Still investigating the cause of corruption.