Game updates/2020-09-17

1.0.2 - Small Update
Released – September 17, 2020

Update Size – 201.12 KiB

Versions – 1.0.2.9 (Windows), 1.0.2.10 (Mac), 1.0.2.11 (Linux), 1.0.2.10 (Xbox)

Blog – https://steamcommunity.com/games/656350/announcements/detail/2896334282660985154

Bug Fixes

 * bite hitbox has been tightened up
 * is now immune to root abilities
 * Health levers no longer reset their use counter when you exit the room
 * projectiles are now destroyed if their target becomes invalid
 * babies now spread out in all directions rather than always to the north east
 * fired from wall traps will now correctly ignite if they pass over a torch
 * Fixed a few issues with stat tooltips that would cause them to not display stats granted by Masa and Mune correctly
 * Fixed an issue that would cause you to drop your extra potions when stabbed by the Gatekeeper
 * Cleaned up a bad interaction between and
 * Fixed a graphical bug that would cause your current Summon Count to display as 100
 * Fixed a data issue that would let you find Dungeon crawl space rooms on Goldmine 3
 * Fixed a mismatch between stereo and spatial audio in the build process that could cause audio corruption on certain hardware
 * Fixed a small graphical layering issue with the fireball attack
 * When using a controller, the game will now pause if your controller becomes disconnected or runs out of batteries
 * [Xbox] All stats-based achievements are now recalculated when the game starts, granting you any achievements you may have missed due to being offline

Other Changes

 * [Xbox] Added a new slider to the Graphics options menu to manually adjust the game’s safe rendering area. This will allow players with TVs that do not have a built-in overscan feature to shrink or expand the rendering area so that the UI is not cut off
 * Added Italian Translation