Game updates/2019-10-28

0.3.0 - Cursed Update
Released – October 28, 2019

Versions – 0.3.0.16 (Windows), 0.3.0.17 (Mac), 0.3.0.18 (Linux)

Blog – https://undermine.game/cursed-update/ and https://steamcommunity.com/games/656350/announcements/detail/1573371450624729121

Features

 * Discover Sho'guul, the Opulent Demon. He only appears under certain conditions, but if you do manage to find him you can make a trade for some pretty powerful items.
 * New Legendary Relics that can only be found in Sho'guul's lair. These new relics can increase your power, or significantly alter your playstyle, but they come at a cost.
 * Boss Reworks - Mortar and Noori have added new moves to their arsenal and provide an even bigger challenge than before.
 * Some fun surprises for Hallowe'en
 * A new Graphics Quality setting has been added to the menu in order to support low-end machines. Currently, this setting only affects Noori, but will be expanded in the future.
 * Now available in Russian!

Added 21 new Relics

 * - Heals upon entering a new encounter for each curse applied to the peasant
 * - Get increased swing, throw, and movement speed upon entering a new encounter
 * - When thrown, the pickaxe hovers in one spot and can be reclaimed by throwing again
 * - Grants the stats of the Queen and King crowns as well as an additional blessing
 * - Increases damage for each curse applied to the peasant
 * - Sometimes drop golden meat from your enemies
 * - Dramatically increases damage, and dramatically reduces maximum health
 * - Increases maximum health by 1
 * - A locked box that opens when enough curses have been picked up
 * - Opens doors without keys but has a chance to break
 * - The peasant has a chance to live every time he takes lethal damage
 * - The effects of Lockpick and Lucky Charm, but it can not break
 * - Find small chests in all normal chests
 * - Cast an AOE lightning burst when grabbing the pickaxe
 * - The peasants health is reduced to 5, but all damage and healing are changed to 1
 * - Gain two temporary bombs for each new encounter
 * - Makes one item free in every shop
 * - Allows the peasant to go into debt, but it must be repaid
 * - When enemies are hit with a ranged critical strike they fire daggers out that can themselves critical strike
 * - When losing a curse, gain a blessing
 * - Allows the peasant to teleport to the pickaxe when pressing the throw button again

Added 7 new Potions

 * - Removes 5 curses, if the peasant has 5 curses
 * - Cures everything in an area
 * - Removes all curses, keys, bombs, and reduces the peasant’s health to 1
 * - Gives 13 curses
 * - Spawns a couple items for 25% health, but has a chance of dropping another Blood Chalice
 * - Heal over time, but grows stronger with curses
 * - Increased move, attack, and throw speed

Added 3 new Blessings

 * - Increase bomb radius
 * - Increase throw distance
 * - Gain health for each new encounter

Added 7 new Curses

 * - Carrying potions into new encounters deals damage to the peasant
 * - Lose two potion slots
 * - Turns all relics into potions
 * - Food is half as effective and may poison you
 * - Destroys a relic for every 50 enemies killed
 * - Can no longer spot hidden walls
 * - Teleports the peasant to a random location when taking damage
 * (This curse was also added with the update just wasnt writen in the update notes) - The shop is locked up tight

Bug Fixes

 * Fixed a bug where switch costs weren’t disappearing in a Halls of Din encounter
 * Fixed an issue where Spider Nests were spawning over pillars in a Halls of Din encounter
 * Fixed a bug where the cost of Black Rabbit’s lever game was not scaling
 * no longer inadvertently stacks
 * The Hub navigation mesh has been rebuilt in order to prevent problems
 * Mrs. Rat’s crate now heals at a slightly slower rate
 * ,, and Radiance now perform better
 * Resource kickers no longer block mouse clicks
 * Fixed some issues causing Black Rabbit’s lever game chests to spawn in the wrong position
 * Cleaned up some old behavior that caused items in the secret shop to take damage when launched against the wall
 * Fixed a Mines encounter where a minecart was carrying a chest
 * now has the proper curse border
 * Fixed an issue where players could constantly respawn a ghost bridge in a Halls of Din encounter
 * Fixed an issue where and other modifiers were conflicting with each other, producing weird stat results

Balance Changes

 * Re-adjusted shop price scaling. Shop prices now scale per zone and per boss defeated
 * Dibble's Emporium gold costs in The Hub now scale at the same rate as the shop in The Goldmines
 * Increased the purchase price of
 * US$700 > US$850
 * Increased the purchase price of
 * US$500 > US$800
 * Increased the purchase price of
 * US$500 > US$750
 * Increased the purchase price of
 * US$360 > US$400
 * Increased the purchase price of
 * US$500 > US$750
 * Increased the purchase price of
 * US$40 > US$75
 * now does 20% less damage with each bounce
 * now extracts gold from all rocks but does not drop gold on its own
 * Noori and Mortar have been significantly tuned and rebalanced
 * Resurrected bosses now drop a special resource chest instead of loose gold
 * Resurrected bosses no longer drop thorium
 * and no longer trigger from the same damage event. Both now activate your grace period timer
 * Certain MaxHP modifiers (specifically and ) are now applied after percent-based modifiers
 * and no longer add a piercing modifier to your throw
 * is now a rare potion
 * is no longer available for purchase at the pilfer shop
 * no longer spawn their projectiles if there are no enemies in the room
 * are now a legendary relic and no longer require crafting
 * Rare > Legendary
 * US$350 > US$666
 * US$50 > US$0
 * US$0 > US$950
 * Rare > Legendary
 * Common > Legendary
 * US$1 > US$725
 * Rare > Legendary
 * US$575 > US$750
 * Common > Legendary
 * US$425 > US$650
 * US$20 > US$0
 * Boot relics now each give +5% move speed
 * Collecting 3 Will o' the Wisps now deals damage to you in addition to applying a curse
 * US$425 > US$650
 * US$20 > US$0
 * Boot relics now each give +5% move speed
 * Collecting 3 Will o' the Wisps now deals damage to you in addition to applying a curse

Other Changes
Bomb relics have always operated this way and now, , and do as well
 * Selt has been promoted to Queen
 * Golden food has been reworked. Heals for half the amount of regular food. Counts as both gold and food in almost all cases. Sells for its gold value + half its food value
 * now doubles the base healing of golden food
 * Keyboard movement now changes direction when pressing a new key, rather than releasing and old key
 * HUD status indicators are now sorted in Relic -> Blessing -> Potion order and show cooldown timers via a progress bar
 * now throws a spray of daggers when you get hit
 * now picks up Thorium
 * Removed the blessing (this was necessary to support new unique throwing items that significantly change how your thrown weapon works)
 * Removed the relic
 * Certain sets of relics are now “slot-unique”. This means that only one at a time can be carried in a particular slot.
 * has been replaced by a stackable relic named as the fallback relic when the pool has been exhausted