Game updates/2019-11-01

0.3.2
Released – November 1, 2019

Versions – 0.3.2.1 (Windows), 0.3.2.2 (Mac), 0.3.2.3 (Linux)

Blog – https://steamcommunity.com/games/656350/announcements/detail/1608275615640624820

Features
Players can now adjust their level from the pause menu (it can be viewed at any time, but can only be adjusted when the peasant is in the hub)

Balance Changes

 * Boss health and damage now scales by 25% per level, down from 50%
 * The health and damage of normal enemies, hazards, and traps now scales by 5% per level (these did not scale before)
 * Noori’s cursed fireballs now track slower, making them easier to dodge and jump over
 * Noori now pauses for longer when snuffing an individual torch, giving more opportunity for damage
 * Mortar now pauses for longer when collecting his orbs, giving more opportunity for damage
 * Damage of attack   increased:   >
 * Health of lowered:   >

Bug Fixes

 * Fixed a save/load issue with
 * Fixed a save/load issue with
 * Fixed a freeze that could happen if gave you the  curse
 * Fixed several Delvemore Dungeon encounters where rocks would spawn inside of walls
 * Throwbo is now 32% less likely to get stuck on the scenery