Karmic Scale

Karmic Scale costs 5 at Sho'guul's lair.

It sets the player's maximum health to 5. It cannot be overwritten by any health-altering Blessings, Curses, or Relics. Every source of damage and healing will inflict and heal 1 point respectively.

Positive

 * : Heals the player for 20% health when praying at an altar.
 * : Heals the player for 20% health for each curse, each room.
 * : Heals the player for 20% health for every enemy killed with a bomb.
 * : Doubles all healing.
 * : Gives its damage with no health decrease.
 * : Makes each gold nugget heal 20% health.
 * : Makes each enemy killed heal 20% health.
 * : Food now heals 20% health.
 * : Makes each room entered heal 20% health.
 * : Prevents lethal damage 3 times.

Negative

 * never gives the player increased defense.
 * ,, and : Never give any extra damage.
 * just raises food prices e.g. in shop, but does not change healing effectiveness.
 * ,, , and : Don't give the player any extra maximum health.
 * Poison or fire damage will drain all health squares over a few seconds, effectively killing you as soon as you are affected.