Swing Damage

Swing Damage is one of the the Peasant's Stats. Swing Damage can be permanently increased by 4 per Pickaxe Upgrade purchased.

Stat information


This stat is not capped, but doing more than 2.14 billion damage in one hit will crash the game.

Swing damage different components to it which can be seen in game by mousing over the swing damage stat in the journal.


 * Base is the base damage that is done by the peasant hitting with their pickaxe. This value will have a small variance added to it, but if there are no modifiers or crit chance then this is the damage that is done to the enemy.
 * Base modifier is an additive modification to the base amount that will increase or decrease the base value.
 * Base multiplier is a percentage multiplication to the base value that will increase or decrease the base value by that percentage. For example if its a 10% multiplier that means it will multiply the base value (after the Base modifier) by 1.1
 * Bonus is an additional boost after the calculations, which is additive.
 * The rest of the stats in this dialogue have their own page.
 * Swing Speed
 * Swing Size (Cleave)
 * Crit Chance
 * Crit Multiplier

Items
There are many items that interact with Swing Damage

Relics

 * : +15%
 * : +5%
 * : +1 per 30 health
 * : +5%
 * : +10%
 * Emperor's Crown (from King's Crown).
 * : +2 for each key held.
 * : +4 for each minor curse and +8 for each major curse. Multiple ranks can stack.
 * : +100%
 * : +8 per blessing before and after taking it
 * : +100
 * : +5 for each armor
 * : +1-10
 * : +1-10

Potions

 * : +25%

Blessings

 * : +4 for each rank.

Curses

 * : -4 for each rank.
 * -8.