Game updates/2020-03-27

0.6.0 - Othermine Update
Released – March 27, 2020

Versions – 0.6.0.36 (Windows), 0.6.0.37 (Mac), 0.6.0.38 (Linux)

Blog – https://steamcommunity.com/games/656350/announcements/detail/2098055393561916151

Othermine
Welcome to the Othermine! UnderMine’s brand new rogue mode. Othermine is unlocked when the player completes the 4 main zones and enters Nowhere at the end of their run. Once unlocked, you can speak with The Gatekeeper in what we are now calling the Terminal. The terminal is a room that sits to the north of the main lobby. Giving The Gatekeeper a will open the Othermine.

The peasant takes nothing into or out of the Othermine except for and. So each Othermine run starts the peasant at zero upgrades (with a couple of exceptions like Glasses) and zero gold. Once you enter, you will be dropped into the Antechamber where you will receive some random upgrades, and will need to choose a Relic, Blessing, Familiar, and Curse. Then you’re off!

is a new currency found in the UnderMine. Primarily you can earn it by crafting items once you have unlocked The Gatekeeper. You will also earn a by completing an Othermine run. Once nearly all items have been crafted, you can discover a recipe which will allow The Gatekeeper to craft it for.

When a peasant enters the Othermine they don. The crown can be upgraded in appearance by completing Othermine runs. However, if the peasant ever dies inside the Othermine, their crown will be lost and revert back to its default state. Win streaks will be tracked on the save file. It’s important to note that a streak and crown can only be lost inside the Othermine. Dying in the UnderMine won’t count.

Magic Mirror
There is a new Magic Mirror that appears in Arkanos’ library, shortly after the beginning of the game. This mirror will randomize your appearance and name.

Explorer's Boots
Getting around the UnderMine can sometimes be tedious, especially when hunting for secrets. You can now buy an upgrade from Hoodie called the. These boots will give the peasant a 40% out-of-combat movement speed boost. They automatically become disabled when taking damage, entering combat, or jumping. They can also be manually toggled off with a rebindable key.


 * Duo Variant of
 * Easter Egg

New Familiars

 * - Embraces randomness
 * - An armored spirit
 * - Gains power through curses

Bug Fixes

 * Fixed an exploit with the and  that allowed you to spawn unlimited golden food
 * Fixed a bug causing to miss its second hit if you also have
 * Fixed a few lines of dialog that didn’t correctly account for peasant gender
 * Re-tuned the animation timings of familiars so they don’t flutter on high Hz monitors
 * Fixed an issue that caused Black Rabbit’s Lever Game to usually be the rightmost lever
 * Improved behavior to more reliably aggro when taking damage
 * Fixed an issue that would instantly put to max level if you slept in a
 * Eradicated a rare layout bug that would prevent you from exiting the starting room
 * Fixed an issue causing to transmute
 * Noori’s cursed fireballs can no longer curse you after Noori is dead
 * Improved Glomp behavior so they no longer attack you while attacking you
 * Empty treasure chests no longer show up on the Minimap
 * can now be transmuted to gold with
 * Fixed an exploit with open chests and
 * no longer shares the same guid as Dodson
 * Fixed name of
 * Fixed name of Red Shop Keeper
 * Fixed name of Red Shop Keeper

Balance Changes

 * Increased the duration of, , and
 * Increased the purchase price of : US$300 > US$375
 * fireballs now fires less frequently and deal less damage
 * Tuned the damage, HP, and behavior of several bosses. Notably, Ponzu’s roar is now better telegraphed, his breath weapon no longer ignores your grace period, and he spawns fewer Scales at the start of stage 4
 * Added a randomized delay between Lurker shots to offset them from each other
 * Buffed the drop rate increase granted by
 * Reduced the damage reduction of
 * Removed the damage reduction of
 * now give +10 bombs on pickup
 * now give +5 bombs on pickup
 * Bombardment attack no longer ignites
 * Gold Sack upgrades are now cheaper
 * no longer does friendly fire
 * US$3 > US$1
 * US$0 > US$1
 * no longer gives an initial -50 to your max HP
 * US$460 > US$540
 * US$2 > US$3
 * US$3333 > US$1111
 * US$5 > US$3
 * US$3 > US$0
 * US$0 > US$2
 * US$2 > US$1
 * US$0 > US$1
 * Goldsack
 * Patchwork Sack (Upgrade 1): US$200 > US$150
 * Potato Sack (Upgrade 2): US$400 > US$300
 * Drawstring Pack (Upgrade 3): US$750 > US$600
 * Spidersilk Sack (Upgrade 4): US$1500 > US$1200
 * Leather Bag (Upgrade 5): US$3500 > US$1800
 * Reinforced Leather Bag (Upgrade 6): US$6000 > US$3000
 * Hide Pouch (Upgrade 7): US$14000 > US$5000
 * Iron Woven Sack (Upgrade 8): US$25000 > US$10000
 * Diamond Studded Pack (Upgrade 9): US$50000 > US$20000
 * now procs your grace period to prevent you from getting hit again right away
 * Increased the drop rate of items from rocks
 * Glimmerweeds and Gargoyles now have a 1s delay on their behavior to avoid them instantly attacking you when entering a room
 * Diamond Studded Pack (Upgrade 9): US$50000 > US$20000
 * now procs your grace period to prevent you from getting hit again right away
 * Increased the drop rate of items from rocks
 * Glimmerweeds and Gargoyles now have a 1s delay on their behavior to avoid them instantly attacking you when entering a room

Other Changes

 * Added a new run timer to the HUD, along with a boss split timer. These can both be toggled via a new option in the menu
 * Added a new “Autoswap Potions” option to the menu that will automatically switch to new potions you pick up
 * Price decorators have been simplified to now show a green arrow down or a red arrow up to indicate adjustments to the base price
 * Added support for Indestructible curses, which cannot be removed through normal means
 * can now only be found in the Othermine. Debt now carries forward to future Othermine runs until you pay it off or die trying
 * Added a nighttime mode to the title screen
 * Movement is now slightly biased towards E or W when moving diagonally with a keyboard to prevent stuttering
 * Controller dead zone implementation has been overhauled to be more reliable
 * The Game Over screen icons now scale to half size past a certain threshold to make sharing screenshots of your run summary easier
 * Crystalline projectiles have been color-shifted so they are easier to see against the background
 * and counts now autohide to save UI space
 * Added a small delay before a Chooser popup will allow input to help prevent accidental selections
 * Bramble Vest (Bramble Vest Revision 1.png > Bramble Vest.png), Malicious Intent (Malicious Intent Revision 1.png > Malicious Intent.png), and Loyalty (Loyalty Revision 1.png > Loyalty.png) have new icons
 * Black Rabbit will remark when selling her familiar relics
 * The secret shopkeeper now has some dialog
 * Changed the subfloors of the Priestess encounter to avoid confusion with other hidden rooms
 * Mortar no longer displays damage kickers on his body
 * Lillyth now moves to the terminal room when she is upset with Arkanos
 * Changed effect-type of "Focused Heal":  >
 * Changed effect-amount of "Focused Heal":  >
 * Removed
 * Removed
 * Removed