Game updates/2020-02-21

0.5.2
Released – February 11, 2020

Versions – 0.5.2.11 (Windows), 0.5.2.12 (Mac), 0.5.2.13 (Linux)

Blog – https://steamcommunity.com/games/656350/announcements/detail/1709616757508133066

Features
Minimap Overhaul!
 * Can now be toggled from normal size to large. The default keys for this are [c] on a keyboard and [up] on the D-pad of a controller. This key is rebindable in the options menu.
 * New icons to denote the Relic Room, Beginning Room, and Boss Entrances
 * Altars will now indicate if they have been used
 * Items such as food, keys, bombs, potions, talismans, armor shards, relics, chests, blessings, and altars will be shown on the map.
 * Four of the most important items per room will be shown in large mode, while a single item will be shown in normal mode.
 * Players can also toggle the transparency of the minimap in the options menu. When transparent, the background of the map will be removed.

Bug Fixes

 * Fixed a crash related to and ownerless entities
 * Fixed the description of to now accurately reflect its new behavior (of increasing the cost to drop a bomb to 2 bombs)

Settings: >
 * Texts

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Balance Changes

 * The secret altar room now requires only 1 major curse to enter
 * is now a common relic (Before: Rare)
 * Reduced the shop cost of (US$510 > US$450)
 * Reduced the crafting cost of (US$90 > US$55)
 * Rare Chests (blue) now have a 100% chance to drop a blueprint, egg, tome, or recipe

Other Changes

 * Added
 * has been reworked to now grant a point of armor. Armor acts as temporary HP for the purposes of combat damage and can be refilled by picking up an (which can drop once you have Breastplate). Armor will not block loss-of-life effects like  or TRANSMUT3 machines
 * The shop Relic pool now falls back to the default Relic pool once exhausted
 * The Relic and Shop RNG pools will now more reliably produce the same results if the current floor is reloaded