Game updates/2019-10-30

0.3.1
Released – October 30, 2019

Versions – 0.3.1.23 (Windows), 0.3.1.24 (Mac), 0.3.1.25 (Linux)

Blog – https://steamcommunity.com/games/656350/announcements/detail/1608275615633168903

Bug Fixes

 * Fixed a crash related to loading Sho'guul's lair
 * Fixed a crash relating to dying while holding a
 * Cooldown timers now scale correctly with status indicators and have been recolored
 * Fixed an issue with and the Pendant relics that prevented them from correctly calculating their stats when reloading from save state
 * Corrected some ownership issues preventing fireballs that had been reflected by from destroying their target
 * Cleaned up some layering issues around locked and rocked chests
 * Fixed an issue preventing some Mortar-related achievements from being obtained
 * is now less likely to shoot you from across the floor
 * Big Chests now proc
 * still procs even if the initial blow kills the target
 * Igniting your pickaxe while carrying lots of stacks now looks better
 * Fixed a graphical issue causing burning oil to become invisible
 * Fixed some issues causing Dibble to stock too many relics and to restock his store after reloading
 * Fixed the cost scaling of Black Rabbit’s lever game

Balance Changes

 * Gold cap has been raised from 100,000 to 999,999
 * now destroys itself after eating 1 relic
 * now has a 50% chance of activating
 * Reduced the cost of from US$850 > US$550

Other Changes

 * Flammable-Tag got removed from, and
 * Cleaned up some font-related issues across various languages
 * upgrade no longer allows you to see Mortar’s (beefy) arm HP
 * The invulnerability status granted after defeating a boss is now much less abusable
 * now allows you to see the HP of Toadvine and Bathcat
 * Added an audio cue when entering a room with an in it
 * Effect-Text from changed:   >