Game updates/2020-02-07

0.5.0 - Hotfix 1
Released – February 7, 2020

Versions – 0.5.0.38 (Windows), 0.5.0.39 (Mac), 0.5.0.40 (Linux)

Blog –

Bug Fixes

 * fix the cost multiplier being out of sync with the cost shown (penance hitting people for 3x)

0.5.0 - Supply Crate Update
Released – February 7, 2020

Versions – 0.5.0.34 (Windows), 0.5.0.35 (Mac), 0.5.0.36 (Linux)

Blog – https://steamcommunity.com/games/656350/announcements/detail/1708489589128953344

Features

 * Introducing a brand new avatar: the female peasant. More than just a sprite swap, the female peasant has a new portrait, new sounds, new names, all custom animations, and is occasionally referred to differently by NPCs.
 * Black Rabbit will now buy relics from you in her shop. Got a relic that isn’t doing it for you? Need some spare gold? This is the option for you.
 * A mysterious new altar appears. It is guaranteed to appear somewhere between Goldmine 1 and Cavern 4, but what does it do?
 * Brand new, custom, boss music tracks for Selt, Mortar, Noori, and Ponzu
 * Many new NPC dialogs have been added for various game states and Beltrame rewards the peasant with the recipe after helping her in the mines.
 * New encounters in all zones

Bug Fixes

 * Minecart tracks should no longer overlap other objects
 * Fixed a bug causing Talismans to auto-pickup
 * The zone layout engine now tries 11x harder to create a valid layout
 * Fixed an issue with bats as a background decoration
 * Items should no longer get stuck in the shop hut
 * Electric water should now render over reflections
 * Corrected some issues related to removing lots of curses at the same time
 * Fixed an issue where doors would occasionally remain closed
 * Fixed a very rare issue where the Rockpile Mimic could get stuck in boulder form
 * Golden food can again be picked up when at full health
 * Lurkers should no longer damage themselves (for real this time)
 * Gargoyles will now properly fall into pits if they transform on top of one
 * It is now possible for Black Guards to fall into pits
 * Fixed an issue where the discover and drop requirements for Ghostly Ichor were reversed
 * Fixed an issue where Aphotic Charm’s status effect was not removed when the relic was removed
 * Fixed several spawning issues in several encounters
 * Props spawned by Chest in a Bottle, Transmut3 in a Bottle, and now Altar in a Bottle now ignore the room grid, giving them more valid locations but with possible overlap. This should prevent these items from spawning in the center of certain cramped rooms
 * Can no longer trigger Bathcat and Toadvine dialog while also unlocking the prisoner cell in the Dungeon encounter. Similarly, you can no longer one-shot them during this encounter with terrible, terrible damage
 * Fixed an issue where Churchbell shields could stick around after death
 * Shop items should now properly reroll into other shop items rather than use the generic table
 * Random shop sales are back in action
 * Arrow traps can no longer spawn in the corners of Goldmine rooms
 * Fixed some issues that allow wandering dogs to get in your way while talking or crafting
 * Added some missing Chinese glyphs to the font table
 * Fixed an issue causing skeleton traps to sometimes spawn 2 skeletons
 * The Supermarket Sweep achievement now correctly accounts for Simple Chest
 * Fixed an issue that would grant the Careful Planning achievement from transmuting a single relic

Balance Changes

 * has been upgraded to legendary and now only appear in Sho’guul’s Lair
 * US$500 > US$3333
 * US$26 > US$0
 * US$0 > US$5
 * Lowered the shop cost of : US$340 > US$200
 * Increased the shop cost of : US$350 > US$450
 * is now a rare relic and is no longer sold in the shop
 * US$375 > US$400
 * now scales faster using bomb damage
 * Lowered Ponzu’s hit points
 * now correctly scales throughout all zones, not just the Goldmine
 * are no longer available in the shop
 * US$325 > US$500
 * potion now allows the player to choose the relic being transmuted
 * is now rare (before: common) and has had its shop cost increased (US$200 > US$500)
 * Significantly increased the cooldown of Spatial Sickness
 * now has a non-guaranteed chance to open chests
 * blocks slightly more damage when it is activated
 * now heals for 0.5% of the peasant’s max HP instead of 1 (it now scales, but has the same basement value)
 * Lowered the number of Scale Tunnels that spawn during the Toadvine and Bathcat fight between the Halls and Caverns
 * now heals for 4 HP/s over 15 seconds rather than 2 HP/s over 30 seconds
 * It is now more difficult to discover Sho’guul for a second or third time (still possible though)
 * is now a rare relic and no longer available in the shop
 * Increased the chance to discover Kurtz and the dogs
 * US$20 > US$0
 * US$20 > US$0

Other Changes

 * Ground fire once again ignites the thrown pickaxe
 * Fixed reflection offsets for spikes
 * Kurtz’ Stache can only be found after the player has completed 5 runs
 * Added a sound for when Prayer Altars are destroyed
 * Can no longer peep Toadvine and Bathcat’s health in the prisoner encounter
 * Added more redundancy to help protect save files when the client is closed unexpectedly
 * Noori and Mortar now drop boss specific recipes. These can be found in their respective rooms if they have already been defeated for the first time
 * Battle Standard now has a sound when entering the room
 * Ponzu’s arena now has a proper name
 * The curse UI tray now extends further to the right
 * Black Rabbit now drops the Lucky Charm blueprint when you first meet her