Max Health

Max Health is one of the the Peasant's Stats. Max Health can be permanently increased by 20HP for each purchase of the tunic Upgrade.

It is the most amount of health the Peasant can have. This is opposed to Current Health, which is the amount displayed on the HUD and a measure of how close the player is to death.

Stat Information
This stat is not capped, however going over 2.14 billion health will set your health to 1.

Health has different components to it which can be seen in game by mousing over the throw damage stat in the journal.
 * Base is the base health that the peasant has. If there are no modifiers or multipliers then this is the damage that will show in the HUD.
 * Base modifier is an additive modification to the base amount that will increase or decrease the base value.
 * Base multiplier is a percentage multiplication to the base value that will increase or decrease the base value by that percentage. For example if its a 10% multiplier that means it will multiply the base value (after the Base modifier) by 1.1
 * Bonus is an additional boost after the calculations, which is additive.
 * The rest of the stats in this dialogue have their own page.
 * Armor
 * Regeneration(Stat)
 * Damage Amplification
 * Healing Amplification

Items
There are many items that interact with Max Health

Relics

 * : +1 HP for each enemy killed.
 * : +1 HP
 * : +10% HP
 * : +10% HP
 * : +20% HP
 * : Adjusts maximum health into 5.
 * : Reduces maximum health by 80%.
 * : Temporarily gain +20 HP after eating food. Can be stacked.

Potions

 * : +20% HP

Blessings

 * : +30 HP for each rank

Curses

 * : -30 HP each for each rank
 * : -60 HP
 * : decreases Max Health for each initially spawned enemy killed by the player.
 * Lost Max Health is not recovered when the curse is removed.