Game updates/2018-12-14

Alpha 0.1.5
Released – December 14, 2018

Update Size – N/A

Versions – 0.1.5.x (Windows), 0.1.5.x (Mac), 0.1.5.x (Linux)

Blog – https://undermine.game/patch-notes/0-1-5

New Features

 * Beltrame, the Alchemist Apprentice will now sell Empty Bottles that the peasant can purchase
 * Empty Bottles expand the peasant’s potion slots which allow him to carry more than one potion at a time
 * The player can toggle the potion slot using left and right on the D-pad
 * If the player picks up a new potion with all slots filled, the currently equipped potion will be replaced by the new one
 * Added more death dialog in the post run screen

New Items

 * Potion
 * (called Bomb Laxative Potion at the time)

Balance Changes

 * now lasts 15s up from 10s
 * now supplies the peasant with 3 s, down from 4
 * All food heals for less, but drop more often
 * and drop less often

Bug Fixes

 * Peasant no longer falls in a hole when entering an altar room from the south
 * Float potion no longer turns off float boots when its duration expires
 * Tunic upgrades are now correctly applied to new peasants
 * Wayland’s desk is no longer destructible
 * Will no longer see the same encounter twice on one floor
 * Rock health has been normalized and made consistent, fixing several small issues
 * Fire and Lightning crystals have been given tool tips in the journal
 * Fire and Lighting crystals now apply a buff for 60s where the peasant can ignite and chain lightning for the duration (they used to just make your next hit do that)
 * Alchemist can now throw potions on to her counter
 * Door reflections have been fixed
 * Locked doors will no longer be forced open by encounter managers
 * The larvae from Selt’s Egg should no longer get trapped behind doors
 * Echo Blast upgrade can now only be purchased once
 * Fixed some minor issues with pillars lowering and leaving the room early
 * Secret sparkle no longer stacks on itself when multiple explosions go off in a room
 * Enemies can no longer teleport, move to, or spawn behind doors
 * When a controller is unrecognized it will fall back to Xbox button display rather than show nothing or a string
 * Fixed a crash when the player returned to the dungeon entrance from Selt’s room
 * Locked potions will properly appear as recipes rather than blueprints
 * Bottled Pilfer, Charm Potion, and Impish Key Bomb have new icons
 * Can no longer break the bounds of the level with Skip Mechanism
 * The Master’s Key upgrade no longer appears on the title screen when a mushroom has been found
 * Secret passages can not be used until all enemies in a room are defeated
 * Changed the levels of some audio
 * Impish Key Bomb no longer occasionally fails