Features[]
- Added the Shimmering Caverns, UnderMine’s fourth zone. It features new encounters, new traps, new enemies, new music, and more!
- Added Ponzu, Scaled Assembly, lord of crystal, and boss of Shimmering Caverns.
- Added over 200 encounters, spread across the Goldmine, Dungeon of Delvemore, Halls of Din, and Shimmering Caverns
- Added Keystone
- Added Caverns Map
- Added Ponzu's Fragment
Added 13 new enemies[]
- Glimmerweed
- Churchbell
- Lucent Imp
- Sand Skulker
- Ogre Bombardier
- Troll Bombardier
- Ogre Annihilator
- Unbreakable Scale
- Toxic Scale
- Winged Scale
- Scale Tunnel
- Affluent Mimic
- Strange Mimic
Added 7 new achievements[]
Achievements
| |
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Challenge Accepted Lifted the Summoning Stone for the first time | |
Hurt Me Plenty Lifted the Summoning Stone 10 times | |
Let's Suffer Together Lifted the Summoning Stone 30 times | |
An Unlikely Alliance [Click to show]Entered the Shimmering Caverns before defeating Noori | |
All that Glitters is Not Gold Entered the Shimmering Caverns | |
Hydra Slayer Defeated Ponzu, Scaled Assembly | |
A Herculean Labor Defeated Ponzu, Scaled Assembly while Rogue's Ultimatum is applied |
Peasant Variation has been added[]
- Peasants now come in all different color combinations
Bug Fixes[]
- Reflections have been fixed on several assets
- Lurkers can no longer impale themselves
- Fixed an issue preventing Seertooth and Electrorock from spawning in the Dungeon of Delvemore and Halls of Din
- Gargoyles now indicate that they are immune to fire damage
- Load order of certain relics and blessings has been improved, resulting in more accurate save restoring
- Fixed a bug related to Compulsion making you drink a potion that would remove Compulsion
- Fixed a soft lock that could be caused while dying with both Lucky Charm and Resurrection
- Plague now works as intended on food purchased from the shop
- Fixed an exploit allowing you to get an arbitrary number of Shiitake mushrooms by talking to Matsutake repeatedly
- Fixed an issue related to rotating enemies with off-center collision shapes
- Fixed a rare bug that could cause you to hit yourself if swinging and jumping on the same frame
- Fixed numerous crash bugs across multiple systems
Balance Changes[]
- Increased the difficulty rating of Tickers, causing them to spawn in lower quantities (4 > 5)
- Increased the difficulty rating of Gargoyles, causing them to spawn in lower quantities (5 > 6)
- Footman are now strong to ranged attacks
- Gargoyles are now strong to fire
- Throwbos are now strong (titled with "Yes")
- Many encounters that could only spawn a rare chest now spawn a random chest instead
- Rare chest contain slightly less thorium
- Duration of Battle Standard has been reduced
- Inner Fire cast by Ardor Priests increases health and damage more
- Damage from spikes and falling in holes increases with zone progression
- TRANSMUT3 Machines and “Health Levers” now have a chance to break after a certain number of uses (randomly decided on encounter start)
- Thunderbird, Firebird, and Nikko take slightly more exp to gain level 2 and 3
- Sylph requires more exp to gain level 2 and 3
- Djinn requires slightly less xp to gain level 2, and slightly more exp to gain level 3
- Spirit requires slightly more exp to gain level 2 and 3
- Pestle Dexter (Left) got its health increased from
1000
to10000000
- Pestle Sinister (Right) got its health increased from
1000
to10000000
Other Changes[]
- An improvement to Skeletons
- Gold cost scaling in the shop has been reworked. It increases at a slower pace, but reaches the same level at its current maximum
- Added an extra arm to the Crypt Lurker
- Spikes now have a unique look in each zone
- Object occlusion has been standardized across objects
- Items, enemies, and the Peasant now occlude environmental objects like pillars. Meaning you can see a silhouette of them.
- Environmental objects no longer occlude other environmental objects
- Cleaned up reflections and shadows on several objects
- Our shader and material system has been overhauled in order to support faster and better visual effects, including better reflections
- Wall and pillars have been rebuilt for most rooms, resulting in fewer texture layering issues
- Cleaned up the navmesh, hazard grids, and added pilfer exits to nearly every room
- Player HP bar is now capped at a maximum width (note that your Max HP can continue to increase as usual)
- Improved detection and recovery of corrupted save files
- Galoshes now leave oil on sand
- Removed TokenSteve
Hotfix 1[]
Bug fixes[]
- Fixed an issue with Ponzu's head animation (he was getting hunched up too much)
- Fixed a softlock related to the second Toadvine and Bathcat encounter. (you could fall down into Noori's room during the encounter and it would never end properly)
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