UnderMine Wiki
UnderMine Wiki
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Features[]

Added 13 new enemies[]

Added 7 new achievements[]

Achievements

Ach summoning 1 Challenge Accepted
Lifted the Summoning Stone for the first time
Ach summoning 2 Hurt Me Plenty
Lifted the Summoning Stone 10 times
Ach summoning 3 Let's Suffer Together
Lifted the Summoning Stone 30 times
Ach skip boss 3 An Unlikely Alliance
[Click to show]Entered the Shimmering Caverns before defeating Noori
Ach caverns All that Glitters is Not Gold
Entered the Shimmering Caverns
Ach ponzu Hydra Slayer
Defeated Ponzu, Scaled Assembly
Ach ponzu hardmode A Herculean Labor
Defeated Ponzu, Scaled Assembly while Rogue's Ultimatum is applied

Peasant Variation has been added[]

  • Peasants now come in all different color combinations

Bug Fixes[]

  • Reflections have been fixed on several assets
  • LurkerLurkers can no longer impale themselves
  • Fixed an issue preventing SeertoothSeertooth and ElectrorockElectrorock from spawning in the Dungeon of Delvemore and Halls of Din
  • GargoyleGargoyles now indicate that they are immune to fire damage
  • Load order of certain relics and blessings has been improved, resulting in more accurate save restoring
  • Fixed a bug related to CompulsionCompulsion making you drink a potion that would remove CompulsionCompulsion
  • Fixed a soft lock that could be caused while dying with both Lucky CharmLucky Charm and ResurrectionResurrection
  • PlaguePlague now works as intended on food purchased from the shop
  • Fixed an exploit allowing you to get an arbitrary number of ShiitakeShiitake mushrooms by talking to Matsutake repeatedly
  • Fixed an issue related to rotating enemies with off-center collision shapes
  • Fixed a rare bug that could cause you to hit yourself if swinging and jumping on the same frame
  • Fixed numerous crash bugs across multiple systems

Balance Changes[]

  • Increased the difficulty rating of TickerTickers, causing them to spawn in lower quantities (4 > 5)
  • Increased the difficulty rating of GargoyleGargoyles, causing them to spawn in lower quantities (5 > 6)
  • FootmanFootman are now strong to ranged attacks
  • GargoyleGargoyles are now strong to fire
  • ThrowboThrowbos are now strong (titled with "Yes")
  • Many encounters that could only spawn a rare chest now spawn a random chest instead
  • Rare chest contain slightly less thorium
  • Duration of Battle StandardBattle Standard has been reduced
  • Inner Fire cast by Ardor PriestArdor Priests increases health and damage more
  • Damage from spikes and falling in holes increases with zone progression
  • TRANSMUT3TRANSMUT3 Machines and “Health Levers” now have a chance to break after a certain number of uses (randomly decided on encounter start)
  • ThunderbirdThunderbird, FirebirdFirebird, and NikkoNikko take slightly more exp to gain level 2 and 3
  • SylphSylph requires more exp to gain level 2 and 3
  • DjinnDjinn requires slightly less xp to gain level 2, and slightly more exp to gain level 3
  • SpiritSpirit requires slightly more exp to gain level 2 and 3
  • Mortar, Charged GolemPestle Dexter (Left) got its health increased from 1000 to 10000000
  • Mortar, Charged GolemPestle Sinister (Right) got its health increased from 1000 to 10000000

Other Changes[]

  • An improvement to SkeletonSkeletons
  • Gold cost scaling in the shop has been reworked. It increases at a slower pace, but reaches the same level at its current maximum
  • Added an extra arm to the Crypt LurkerCrypt Lurker
  • Spikes now have a unique look in each zone
  • Object occlusion has been standardized across objects
  • Items, enemies, and the Peasant now occlude environmental objects like pillars. Meaning you can see a silhouette of them.
  • Environmental objects no longer occlude other environmental objects
  • Cleaned up reflections and shadows on several objects
  • Our shader and material system has been overhauled in order to support faster and better visual effects, including better reflections
  • Wall and pillars have been rebuilt for most rooms, resulting in fewer texture layering issues
  • Cleaned up the navmesh, hazard grids, and added pilfer exits to nearly every room
  • Player HP bar is now capped at a maximum width (note that your Max HP can continue to increase as usual)
  • Improved detection and recovery of corrupted save files
  • GaloshesGaloshes now leave oil on sand
  • Removed TokenSteve

Hotfix 1[]

Bug fixes[]

  • Fixed an issue with Ponzu's head animation (he was getting hunched up too much)
  • Fixed a softlock related to the second Toadvine and Bathcat encounter. (you could fall down into Noori's room during the encounter and it would never end properly)


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