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Features[ | ]

  • Introducing a brand new avatar: the female peasant. More than just a sprite swap, the female peasant has a new portrait, new sounds, new names, all custom animations, and is occasionally referred to differently by NPCs.
  • Black Rabbit will now buy relics from you in her shop. Got a relic that isn’t doing it for you? Need some spare gold? This is the option for you.
  • A mysterious new altar appears. It is guaranteed to appear somewhere between Goldmine 1 and Cavern 4, but what does it do?
  • Brand new, custom, boss music tracks for Selt, Mortar, Noori, and Ponzu
  • Many new NPC dialogs have been added for various game states and Beltrame rewards the peasant with the Apprentice's TinctureApprentice’s Tincture recipe after helping her in the mines.
  • New encounters in all zones

Added 28 new relics[ | ]

Added 17 new potions[ | ]

Added 16 new Blessings and Curses[ | ]

Bug Fixes[ | ]

  • Minecart tracks should no longer overlap other objects
  • Fixed a bug causing TalismanTalismans to auto-pickup
  • The zone layout engine now tries 11x harder to create a valid layout
  • Fixed an issue with bats as a background decoration
  • Items should no longer get stuck in the shop hut
  • Electric water should now render over reflections
  • Corrected some issues related to removing lots of curses at the same time
  • Fixed an issue where doors would occasionally remain closed
  • Fixed a very rare issue where the Rockpile Mimic could get stuck in boulder form
  • Golden food can again be picked up when at full health
  • Lurkers should no longer damage themselves (for real this time)
  • Gargoyles will now properly fall into pits if they transform on top of one
  • It is now possible for Black Guards to fall into pits
  • Fixed an issue where the discover and drop requirements for Ghostly Ichor were reversed
  • Fixed an issue where Aphotic Charm’s status effect was not removed when the relic was removed
  • Fixed several spawning issues in several encounters
  • Props spawned by Chest in a BottleChest in a Bottle, TRANSMUT3 in a BottleTransmut3 in a Bottle, and now Altar in a BottleAltar in a Bottle now ignore the room grid, giving them more valid locations but with possible overlap. This should prevent these items from spawning in the center of certain cramped rooms
  • Can no longer trigger Bathcat and Toadvine dialog while also unlocking the prisoner cell in the Dungeon encounter. Similarly, you can no longer one-shot them during this encounter with terrible, terrible damage
  • Fixed an issue where ChurchbellChurchbell shields could stick around after death
  • Shop items should now properly reroll into other shop items rather than use the generic table
  • Random shop sales are back in action
  • Arrow Traps can no longer spawn in the corners of Goldmine rooms
  • Fixed some issues that allow wandering dogs to get in your way while talking or crafting
  • Added some missing Chinese glyphs to the font table
  • Fixed an issue causing skeleton traps to sometimes spawn 2 skeletons
  • The Supermarket Sweep achievement now correctly accounts for Simple ChestSimple Chest
  • Fixed an issue that would grant the Careful Planning achievement from transmuting a single relic

Balance Changes[ | ]

  • Transmutagen BlastTransmutagen Blast has been upgraded to legendary and now only appear in Sho’guul’s Lair
    • Gold500 500 > Gold500 3,333
    • Thorium3 26 > Thorium1 0
    • Major Curse 0 > Major Curse 5
  • Lowered the shop cost of Bramble VestBramble Vest: Gold100 340 > Gold100 200
  • Increased the shop cost of Float BootsFloat Boots: Gold100 350 > Gold100 450
  • Holy GuacamoleHoly Guacamole is now a rare relic and is no longer sold in the shop
    • Gold100 375 > Gold100 400
  • Large EmberLarge Ember now scales faster using bomb damage
  • Lowered Ponzu’s hit points
  • Four Leaf CloverClover now correctly scales throughout all zones, not just the Goldmine
  • Rainbow KernelsRainbow Kernels are no longer available in the shop
    • Gold100 325 > Gold500 500
  • MetamorphimMetamorphim potion now allows the player to choose the relic being transmuted
  • MetamorphimMetamorphim is now rare (before: common) and has had its shop cost increased (Gold100 200 > Gold500 500)
  • Significantly increased the cooldown of Spatial Sickness
  • Empty CoffersEmpty Coffers now has a non-guaranteed chance to open chests
  • AegisAegis blocks slightly more damage when it is activated
  • Hungry GhostHungry Ghost now heals for 0.5% of the peasant’s max HP instead of 1 (it now scales, but has the same basement value)
  • Lowered the number of Scale Tunnels that spawn during the Toadvine and Bathcat fight between the Halls and Caverns
  • Troll SweatTroll Sweat now heals for 4 HP/s over 15 seconds rather than 2 HP/s over 30 seconds
  • It is now more difficult to discover Sho’guul for a second or third time (still possible though)
  • InverterInverter is now a rare relic and no longer available in the shop
  • Increased the chance to discover Kurtz and the dogs
  • TransmutagenTransmutagen:
    • Thorium3 20 > Thorium1 0

Other Changes[ | ]

  • Ground fire once again ignites the thrown pickaxe
  • Fixed reflection offsets for spikes
  • Kurtz’ Stache can only be found after the player has completed 5 runs
  • Added a sound for when Prayer Altars are destroyed
  • Can no longer peep Toadvine and Bathcat’s health in the prisoner encounter
  • Added more redundancy to help protect save files when the client is closed unexpectedly
  • Noori and Mortar now drop boss specific recipes. These can be found in their respective rooms if they have already been defeated for the first time
  • Battle Standard now has a sound when entering the room
  • Ponzu’s arena now has a proper name
  • The curse UI tray now extends further to the right
  • Black Rabbit now drops the Lucky Charm blueprint when you first meet her

Hotfix 1[ | ]

Bug Fixes[ | ]

  • fix the cost multiplier being out of sync with the cost shown (penance hitting people for 3x)


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