Bug Fixes[ | ]
- Seer’s bite hitbox has been tightened up
- Seer is now immune to root abilities
- Health levers no longer reset their use counter when you exit the room
- Soul Cannon projectiles are now destroyed if their target becomes invalid
- Bombushka babies now spread out in all directions rather than always to the north east
- Arrows fired from wall traps will now correctly ignite if they pass over a torch
- Fixed a few issues with stat tooltips that would cause them to not display stats granted by Masa and Mune correctly
- Fixed an issue that would cause you to drop your extra potions when stabbed by the Gatekeeper
- Cleaned up a bad interaction between Ghost Pepper Sauce and Antimatter
- Fixed a graphical bug that would cause your current Summon Count to display as 100
- Fixed a data issue that would let you find Dungeon crawl space rooms on Goldmine 3
- Fixed a mismatch between stereo and spatial audio in the build process that could cause audio corruption on certain hardware
- Fixed a small graphical layering issue with the Gargoyle’s fireball attack
- When using a controller, the game will now pause if your controller becomes disconnected or runs out of batteries
- [Xbox] All stats-based achievements are now recalculated when the game starts, granting you any achievements you may have missed due to being offline
Other Changes[ | ]
- [Xbox] Added a new slider to the Graphics options menu to manually adjust the game’s safe rendering area. This will allow players with TVs that do not have a built-in overscan feature to shrink or expand the rendering area so that the UI is not cut off
- Added Italian Translation
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