Content[]
- Added 25 new WHIP starting item packages
Bug Fixes[]
Penance now heals you if you have
Starvation
Penance starting cost reduced back to 50hp
- Fixed a display issue for seeds over 6 digits in the Log and Game Over screen
Shrapnel kills now count towards
Tsar Bomba and
Capture Sphere
Box of Holding now stops working when
Nullified
- Fixed an animation glitch with
Nullstone when the peasant resurrects via
Resurrection or
Lucky Charm
- The right analog stick now respects the controller deadzone setting
- Fixed an issue preventing Death's Hand from speaking if you leave his room via
Shop in a Bottle before ending the run
- Secluded room encounters are not rerolled in the case of emergency layout rebuilds. This would lead to rooms appearing on the wrong subfloor on the minimap
- Fixed a softlock that would occur if you attack Toadvine or Bathcat after using
Selt’s key on the Dungeon door
- Fixed a cursed relic choice encounter in the Caverns from working correctly with
Mutation
- Fixed a few text typos
- Fixed an issue with
Miner's Flask that would spawn a non-interactable potion and slide it across the floor when restoring a save state
- Fixed some issues surrounding
Simple Chest and shop cost-modifying items such as
Rabbit Gloves and
Accursed
- Fixed a counting issue in the Dungeon gargoyle fight that would end the fight early if the last
gargoyle turned to stone
- The
Major Curse loot table now falls back to the
Minor Curse loot table to prevent players from becoming locked in the Othermine antechamber if the
Major Curse table had become exhausted
- Combo items now forcibly remove their component relics, even if the component is indestructible
- Fixed an issue with
Eidolon and
Spirit in WHIP mode that would prevent their equip bonuses from applying if you already had them equipped
- All boss exits should now correctly spawn, even if the boss dies during their intro sequence
- Maybe fixed Seer’s head from sometimes rotating upwards during his attacks
- Fixed some mouse-detection issues that would prevent controller players from being able to swing if the mouse was hovering over a clickable UI element
Helios Boots now correctly inherits the insulating properties of
Galoshes
- Scattering items now attempt to land inside the playable room bounds to prevent them from falling outside the doorway and touching the kill zone
- Fixed an issue with
Hayfever that would cause the plant to be able to shoot for a few seconds after it had died
Canary lv3 now shows a little restraint when going after newly-spawned gold so as to not interrupt duplication as often
- Fixed a longstanding issue that would cause the interaction state of items and other things to become stuck to the player no matter how far away from them you get
- Added yet more safety checks to prevent Arrow Traps from spawning behind interior wall sections
- Fixed a targeting issue with
Vilepots that would cause them to become unresponsive
- Tightened up
Lucky Charm to better prevent the player from jumping around during the resurrection animation and made the invulnerability period outlast ignite and poison
- Fixed an issue that would cause the
Hobble Doll’s beam to persist if the doll was instantly destroyed via
Midas Touch or other instant-kill effects
Canary is no longer interested in shop items, free or not
- Fixed a few issues with Selt getting stuck and causing bombs she eats to sometimes double-explode
- Resolved a few lingering crashes
A huge thank you to our dedicated bug hunters for reporting these issues and helping us to continue pushing forward the quality of UnderMine!
Hotfix 1[]
Hotfix 2[]
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