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Antimatter is a potion item in UnderMine.

The potion's effect will cancel upon being hit once, and is not time-based, unlike many other potions. The effect lasts between floors.

This includes all types of damage. Falling into pits, enemies, bombs, traps, Penance, etc. The potion is extra useful with TRANSMUT3, as the peasant can pull the lever twice, drink the potion, and gain all the lost health back with the third pull.

Antimatter does not negate time-based damage. If the peasant is set on fire from an attack, the first hit is healed but the damage afterwards will not be healed.

Damage negated by Nullstone does not activate the effect; damage taken afterwards will trigger the potion's effect.

Achievements[]

Achievements

Why Can't I Hold All These Potions?
Held 3 of the same potion at the same time

History[]

Changelog
VersionAdditions and Changes
0.0.0Added Antimatter.
0.3.0Nullstone and Antimatter no longer trigger from the same damage event. Both now activate your grace period timer.
0.6.0Antimatter now procs your grace period to prevent you from getting hit again right away.
1.0.2Cleaned up a bad interaction between Ghost Pepper Sauce and Antimatter.
1.1.0Ghost Pepper Sauce has been re-implemented to no longer quench itself with water and to behave better around Antimatter.

Trivia[]

  • During development, the craft costs were set to  10.
ve
Potions
Common
Rare
Removed
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