Blessings can be acquired from Altars. They are generally a positive counterpart to Curses.
The Journal contains a section on Blessings in the Items tab.
Unlike curses, blessings are not divided into strong (and potentially game-changing) but once-per-run "Major" and weak but stackable "Minor" tiers; all blessings and their effects can be stacked. The closest equivalent to "Major Blessings" (items with generally strong positive effects, not limited to simple stat changes, that can only be acquired once per run) are Relics.
Blessings[]
1. Penance
2. Balance
3. Vigor
4. Gust
5. Mighty Hurl
6. Strength
7. Exuberance
8. Cleave
9. Savagery
10. Ferocity
11. Demolition
12. Explosiveness
13. Fortitude
14. Toughness
15. Heartiness
16. Slow Metabolism
17. Regeneration
18. Craftsmanship
19. Wealth
20. Loyalty
Unlisted:
Removed[]
Dynamism — This was necessary to support new unique throwing items that significantly change how your thrown weapon works.
Blessing Pool[]
The starting pool of blessings available from an Altar is as follows:
- Strength (Swing Damage)
- Demolition (Blast Radius)
- Toughness (Maximum Health)
- Wealth (Income Multiplier)
- Craftsmanship (Gold Integrity)
Additionally, when the player saves Lillyth, they will be granted the following 3 blessing unlocks:
Note that the player does not have to take these extra blessings; they can simply start a new run and the blessing pool will remain the same.
Blueprints for blessings use a book asset to differentiate themselves.