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Food are consumable items that restore a certain amount of HP to the Peasant when picking them up. If the Peasant has the Lunchbox one food item can be stored. Food may drop from Chests, enemies, when clearing rooms, Relic effects, or by destroying objects. Food can be purchased in Shops.

Food can be easily destroyed before being consumed. It has a small amount of HP that can be reduced by being attacked, and is able to fall into pits.

It can be cooked to restore more HP, but it takes a small amount of fire damage in the process; cooking on water reduces the amount by 1–2 HP. If the Peasant has The Crumbles curse, it is destroyed before being cooked. The Pocket Grill immediately cooks all food items. Cooking food in shops will increase its price.

Golden food restores HP and adds Gold to the Peasant's inventory. Food can be converted into its golden counterpart by possessing the Golden Delicious or pushing food into molten gold in the Golden Core.

There is an option in the game menu to avoid consuming food while being at full health (disabled by default).

Food HP adjustment[]

The restorative value of food can be permanently upgraded by buying Shakers in the Hub. The following values given are for all variants.

HP healing after consumed
Raw[note 1] Medium[note 1] Golden[note 2] Poisoned[note 3]
                       
20 30 50 25 35 55 10 15 25 10 15 25
  25 40 65 30 45 70 10 20 30 10 20 30
  30 50 80 35 55 85 15 25 40 15 25 40
  35 60 95 40 65 100 15 30 45 15 30 45
Gold income after consumed
Food[note 2] + Gold[note 4]
     
60 (10+50) 215 (15+200) 325 (25+300)
  60 (10+50) 220 (20+200) 330 (30+300)
  65 (15+50) 225 (25+200) 340 (40+300)
  65 (15+50) 230 (30+200) 345 (45+300)

References[]

  1. 1.0 1.1 Food value assumes no modifier(Heartiness or Plague or Illness)
  2. 2.0 2.1 Half of food value assumes no modifier(Heartiness or Plague or Illness)
  3. Also has a 40% chance to poison the player
  4. Gold value of food is dependent mainly on how many floors deep you are
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