It is the most amount of health the Peasant can have. This is opposed to Current Health, which is the amount displayed on the HUD and a measure of how close the player is to death.
This stat is not capped, however going over 2.14 billion health will set your health to 1.
Health has different components to it which can be seen in game by mousing over the throw damage stat in the journal.
- Base is the base health that the peasant has. If there are no modifiers or multipliers then this is the damage that will show in the HUD.
- Base modifier is an additive modification to the base amount that will increase or decrease the base value.
- Base multiplier is a percentage multiplication to the base value that will increase or decrease the base value by that percentage. For example if its a 10% multiplier that means it will multiply the base value (after the Base modifier) by 1.1
- Bonus is an additional boost after the calculations, which is additive.
- The rest of the stats in this dialogue have their own page.
There are many items that interact with Max Health
- Mushroom: +1 HP for each enemy killed.
- Hot Cross Bun: +1 HP
- Mediocre Ring: +10% HP
- Iron Branch: +10% HP
- Ursine Ring: +20% HP
- Karmic Scale: Adjusts maximum health into 5.
- Glass Cannon: Reduces maximum health by 80%.
- Ursa Major: Temporarily gain +20 HP after eating food. Can be stacked.
- Durability Serum: +20% HP
- Toughness: +30 HP for each rank
- Frailty: -30 HP each for each rank
- Enfeebled: -60 HP
- Poison Mushroom: decreases Max Health for each initially spawned enemy killed by the player.
- Lost Max Health is not recovered when the curse is removed.
The Mushroom used to altar Max Health differently, it initially reduced the player's Max Health by 50 HP, but will increase Max Health by 1 HP for each initially spawned enemy killed.
Max Health Upgrades
The Tunic upgrade increases max health.
|Tier||Name||Description||Max Health||Cost||Gold/Health (cumulative)||GUID|
|Base||Peasant's Vest||It's like you're wearing nothing at all.||200||n/a||0|
|1||Breezy Rags||Some tired cloth scraps, barely held together with failing string. Very breathable.||220||100||1|
|2||Linen Pullover||A pullover made of linen.||240||200||2|
|3||Burlap Sack||Appears to be a food sack with three holes cut out of it. Durable, but very itchy.||260||350||3|
|4||Woolen Chiton||Looks to have been worn by someone else, but returned after it shrunk in water.||280||700||5|
|5||Leather Vesture||Something that resembles actual protective wear. The leather is scarred with cuts and scrapes.||300||1,200||9|
|6||Hide Tunic||Patches of thick monster hide held together with strong leather thread. Oddly familiar looking.||320||1,800||14|
|7||Iron Threaded Garb||An ingenious design of patterned leather with thin iron thread running through it.||340||3,800||24|
|8||Rock Skin Vest||A morbid vest made from the flayed hide of a rockpile mimic.||360||5,000||37|
|9||Diamond Gossamer Jacket||Only a thorium blade can sever the gossamer of the crystalline spider.||380||6,200||51|
|10||Padded Vest||A thick vest, packed with down. Cozy in the autumn.||400||9,000||71|
|11||Studded Leather Jacket||What it lacks in protection, it makes up for in cool factor.||420||12,000||97|
|12||Bear Coat||If things go poorly in the mine find a bear den and try and blend in.||440||15,000||126|
|13||Bronze Threaded Garb||Very similar to the iron threaded garb, but slightly more stylish.||460||20,000||164|
|14||Chitinous Plating||In the theme of making armor from animals...||480||30,000||220|
|15||Thorium Plated Surcoat||A king's surcoat that is more than ceremonial. Plated in thorium and impenetrable to daggers with ill intent.||500||60,000||331|